Medium Humanoid, Chaotic Good
Armor Class 11
Hit Points 52 (4d10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws CON +6
Skills Athletics +5, Intimidation +4
Senses Passive Perception 14
Languages Common, Minotaur
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

OverWorld Warrior

Ram Rage: Naturally, you are born to the harsh enviornments of the world and perceive them with anger. Once every day, you can spend all your movement speed to extend the reach of all your melee attacks by 100, but targets will have advantage on all attack rolls against you until you are hit.

Actions

Spiked-Braces. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (3d8+3) bludgeoning damage.

Ram Charge. Melee Weapon Attack: +5 to hit, reach 30 ft., 1 target. Hit: (2d10+3) bludgeoning damage.
If the target is more than 15 feet away, you have disadvantage with this attack.

Pebble Storm. Ranged Weapon Attack: +4 to hit, range 40 ft., 1 target. Hit: (5d4+2) bludgeoning damage.

Description

Arias is a muscular half-man, half-ram Warrior. The great, curved horns protruding from his head give him an awesome and tough appearance - not to mention that they serve as formidable bludgeoning weapons. Fear strikes those who look into his furious eyes, especially when Arias is charging. He has spiked black wrist guards and a red breastplate with jean-like plated pants.

ZuzuFurHire

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