Pile of Bones. When killed, the bone militia's body becomes difficult terrain.
Pack Tactics. The bone militia has advantage on an attack roll against a creature if at least one of the bone militia's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Bone Conscript makes 2 attacks; one with its club and one claw attack.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. Instead of dealing damage, the militia can choose to grapple the target.
Description
Even the dead know no rest from the evils that lurk within the Darkest Dungeon. Within the Ruins were innumerable graves of servants who, in times long past, served the family with honor and unwavering loyalty. However, when their mortal lives ended, so did their loyalties.
Reanimated by the dark and unholy magics of the Necromancer and his apprentices, they serve their new master with blind, unquestioning fervor. While they normally reside in the Ruins with the rest of the undead, some have been seen assisting servants of the darkness in other areas of the Estate.
From DM-Tuz's Horrors of the Dark
Previous Versions
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6/6/2022 9:44:17 PM
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6/6/2022 11:11:39 PM
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