Medium Undead, Lawful Evil
Armor Class 15 (noble garbs)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
19 (+4)
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Understands all languaes it spoke in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pile of Bones. When killed, the bone royalty's body becomes difficult terrain.

Turn Resistance. The bone royalty has advantage on saving throws against effects that turn undead.

Goblet Spellcasting. The bone royalty's spellcasting ability is Charisma (spell save DC 14). The bone royalty can innately cast the following spells, requiring no material components except for its Goblet:

3/day: Bestow Curse
1/day: Confusion

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.

Tempting Goblet. Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: 10 (3d6) necrotic damage. The target must make a DC 14 Wisdom saving throw. On a failure the target has disadvantage on all attacks and saving throws for one minute or until removed by the spell Remove Curse.

Spill Goblet (Recharge 5-6). The bone royalty spills the malefic contents of its Goblet in a 10 foot radius centered on a point within 30 ft. of itself. Each creature in the area must make a DC 14 Wisdom saving throw. On a failure the target takes 21 (6d6) necrotic damage and has disadvantage on all attacks and saving throws for one minute or until removed by the spell Remove Curse. As long as this attack as to recharge, the bone royalty is unable to use it as a spell component.

Description

There are innumerable graves, tombs and crypts within the Ruins, serving as final resting places for many of the people who used to call that place home. These burial grounds are filled with servants, warriors, and heroes alike, people who served the great family with honor and loyalty. Like the family, some of them were of noble blood. The Bone Courtiers appear to be nobles, perhaps in life they were friends or allies to the family or they may even have been some of their ancient long forgotten ancestors.
Though not born warriors in life, these deceased noble-men were still brought back to serve the Necromancer‘s dark purposes. Their decadent taste persists even in death, drinking their minds away and inviting heroes to madness with the tainted contents of their goblet. With just a few splashes from their unholy goblet, the Bone Courtiers are more than able to drive even hardened adventurers to the brink of insanity.

From DM-Tuz's Horrors of the Dark

Previous Versions

Name Date Modified Views Adds Version Actions
6/6/2022 10:20:57 PM
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Coming Soon
6/6/2022 11:56:27 PM
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Wolf_of_the_Borderline

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