Medium Humanoid (Any Race), Lawful Evil
Armor Class 17 (scale mail, shield)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +6, CHA +6
Skills Deception +6, Insight +6, Perception +6, Persuasion +6
Senses Darkvision 60', Passive Perception 16
Languages Common, Deep Speech, Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The cleric has advantage on saving throws against being charmed or frightened.

Night Strike (3/Day). Once per turn, when the cleric hits with a melee attack, it can expend a use of this trait to deal an extra 9 (2d8) necrotic damage.

 

Actions

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.

Spellcasting. The cleric is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): guidance, resistance, thaumaturgy
1st level (4 slots): command, cure wounds, healing word, inflict wounds
2nd level (3 slots): blindness/deafness, lesser restoration, spiritual weapon
3rd level (3 slots): dispel magic, mass healing word, sending
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): insect plague

The Cold Dark (Recharge 6). As an action, the cleric targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10) cold damage and be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2022 3:12:21 AM
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Coming Soon
KajiShun

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