Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Disease Carrier. A maggot swarm has a 50% chance of carrying a disease determined by the Dungeon Master.
Crawling Movement. The maggot swarm’s movement is not impeded by difficult terrain.
Nibbles. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: 20 (8d4) piercing damage. The target must succeed on a DC 11 Constitution saving throw or is poisoned until the end of its next turn. If the target fails the saving throw by 5 or more, the poisoned target is stunned. This attack instead deals 10 (4d4) piercing damage if the swarm has less than half its HP.
Description
Maggots are the larval form of the common housefly. They are encountered anywhere where death is prevalent and rotting flesh is in abundance, but the ones around the Estate seem far larger and more aggressive than normal. Speculations as to why they have grown to immense size instead of pupating and maturing into flies. One possibility is that the corruption plaguing the Estate prevents them from maturing any further. Another is that feeding on the corpses’ left-overs from the Ancestor‘s experiments in necromancy caused changes within them.
From DM-Tuz's Horrors of the Dark
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