Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny maggot. The swarm can’t regain hit points or gain temporary hit points.
Tunneler. A borewyrm infestation can burrow through solid rock at half its burrowing speed leaving a 1 foot-wide, 1-foot-high tunnel in its wake.
Bites. Melee Weapon Attack: +0 to hit, reach 0 ft., one creature in the swarm’s space. Hit: The target is infested by 1d4 borewyrm maggots. At the start of each of the target’s turns, the target takes 1d6 piercing damage per maggot infesting it. Applying fire to the bite wound before the end of the target’s next turn deals 1 fire damage to the target and kills these borewyrm maggots. After this time, these maggots are too far under the skin to be burned.
If a target infested by borewyrm maggots ends its turn with 0 hit points, it dies as the maggot burrows into its heart and kills it. Any effect that cures disease kills all borewyrm maggots infesting the target.
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