Magic Resistance. Has advantage on saving throws against spells and other magical effects.
Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn if the assassin has advantage on its attack it can add an extra 5d6 damage to its roll.
Multiattack. The assassin makes two Shadow Blade attacks or one Shadow Rifle attack
Shadow Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. Unless the target is immune to necrotic damage, the target’s Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Shadow rifle. ranged weapon attack: +8 to hit, reach 120/360 ft., one target. Hit: 14 (2d10 + 4) piercing damage plus 20 (10d4) necrotic damage. Unless the target is immune to necrotic damage, the target’s Strength score is reduced by 1d4 each time it is hit by this attack. The target dies if its Strength is reduced to 0. The reduction lasts until the target finishes a short or long rest.
Cunning Action. This action can be used only to take the Dash, Disengage, or Hide action.
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