Hold Breath. Cargo can hold his breath for 15 minutes.
Multiaction. Cargo can make one attack and then use one of his item actions.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 (1d1+0) piercing damage. On a hit, the target must make a DC 12 Constitution saving throw of take 2d6 poison damage and gain the poisoned conditioned until Cargo's next turn.
Item Actions:
Scour the Hoard. Twice per long rest, Cargo can roll a d20 to check for any basic item weighing less than 5 pounds. On a 12 or higher, Cargo finds the item.
Ball Bearings. Cargo has two bags of ball bearings. When used, Cargo lays ball bearings which can be retrieved. Cannot be used if Cargo doesn't have any ball bearings.
Caltrops. Cargo has two bags of caltrops. When used, Cargo lays caltrops which can be retrieved. Cannot be used if Cargo doesn't have any caltrops.
Tinderbox. Cargo uses a tinderbox to ignite a spark that lights flammable objects on fire using standard fire damage and spread.
Oil. Cargo has three vials of oil. When used, Cargo consumes one vial to either spread the oil or douse something in oil. Cannot be used if Cargo doesn't have any oil.
Bell. Cargo rings his bell making a loud sound.
Pocket Sand. (Two times per day) As a reaction to being attacked, Cargo can throw sand from one of his pockets, giving the attacker a -3 to the attack if they have eyes. In addition, they are blinded until the beginning of their next turn.
Hand Off. At the beginning of an ally's turn, Cargo can use his reaction to hand that ally an item if they are within five feet. If they are within 30 feet, Cargo can toss the item. The ally must make a DC Dexterity check to catch the item.
Description
Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive. Cargo is a more modern Lizardfolk who embraced a more urban life focusing on hoarding trinkets for his protection.
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