Trampling Charge. If the broadhead moves at least 20 feet straight toward a creature and then hits it with a ram attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the broadhead can make an attack with its hooves against it as a bonus action.
Blaze Canisters (2). If the broadhead takes fire damage, the blaze canisters on its back explode. Each creature within 10 feet of the broadhead must succeed on a DC 12 Dexterity saving throw. Each canister deals 3d6 fire damage on a failed save, or half as much on a success. The broadhead automatically fails this save. After the canisters explode, the broadhead no longer has vulnerability to fire damage or any remaining canisters.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (3d6 + 4) piercing damage.
Description
Cattle-like machines with long, straight and horizontal horns used for defense and as tools, with rotary tools at the ends of each one. These rotors are useless in combat, and are mainly used for converting grass into energy. They congregate into herds, usually protected by watchers. They are more aggressive than other herd machines, and will attack potential threats by charging at them at full speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/20/2019 4:43:19 PM
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10
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0
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Coming Soon
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