Earth Glide. The awakened earth can burrow through nonmagical, unworked earth and stone. While doing so, the awakened earth doesn't disturb the material it moves through.
Siege Monster. The awakened earth deals double damage to objects and structures.
Multiattack. The awakened earth makes three slam attacks.
Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
Boulders (Recharge 4-6, or 3-6 if the awakened earth is burrowing). Ranged Weapon Attack: +4 to hit, range 60/180 ft., three targets. Hit: 39 (6d12) bludgeoning damage. Target is knocked prone and restrained. A creature can can attempt a DC 17 strength (athletics) check as an action to end the restrained condition on themselves. a creature within 5 feet of the restrained creature can attempt the check as well.
Description
a large, roving mound of earth, vaguely humanoid and covered in faintly glowing crystals, Awakened earth are particularly powerful earth elementals, summoned by spellcasters as potent champions or guardians.
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