Medium Humanoid (Human), Lawful Neutral
Armor Class 17 (breastplate)
Hit Points 30 (4d10 + 12)
Speed 20 ft.
STR
17 (+3)
DEX
6 (-2)
CON
15 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
6 (-2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Elvish - not well
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Beobin has 4 charges he may use on special actions. These recharge after a short or long rest.

Powerful Blow. Beobin adds d4+1 to his attack roll. Consumes two charges when used.

Action Surge. Beobin may take an additional action. Consumes three charges when used.

 

Actions

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 2) bludgeoning damage.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Reactions

Parry. Adds 2 (when using club) or 4 (when using greatsword) AC to Beobin when attacked. Consumes one charge when used.

Riposte. When a melee attack fails to damage Beobin, he may take an attack of opportunity. This does not stack on top of any other attacks of opportunity. Consumes two charges when used.

Description

Beobin was once a reputable caravan guard, but after an accident crippled his left leg, he found work as a shop guard.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

JohnWulgaru

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