Beastly Boxer: The giant kangaroo can make a grapple check against a creature as a bonus action, and when it makes its attacks against a creature it has grappled, its attacks are at advantage against that creature.
Great Jumper: The giant kangaroo's movement is dependant on jumping. They cannot move without jumping, and they do not suffer any limitations to their jump distances and heights based on having a standing start. When the giant kangaroo lands in difficult terrain, it must succeed on a dexterity saving throw (DC 10) or be knocked prone.
Multiattack: The giant kangaroo makes three Kick attacks when it takes the attack action on its turn.
Kick: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 5 bludgeoning damage.
Description
The giant kangaroo is a large-sized marsupial that is known for its powerful legs and its reputation for boxing, and is often found leading a collective of kangaroos.
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