Large Beast, Unaligned
Armor Class 16
Hit Points 56 (8d10 + 16)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +7, DEX +5
Skills Athletics +8
Senses Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Beastly Boxer: The giant kangaroo can make a grapple check against a creature as a bonus action, and when it makes its attacks against a creature it has grappled, its attacks are at advantage against that creature.

Great Jumper: The giant kangaroo's movement is dependant on jumping. They cannot move without jumping, and they do not suffer any limitations to their jump distances and heights based on having a standing start. When the giant kangaroo lands in difficult terrain, it must succeed on a dexterity saving throw (DC 10) or be knocked prone.

Actions

Multiattack: The giant kangaroo makes three Kick attacks when it takes the attack action on its turn.

Kick: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 5 bludgeoning damage.

Description

The giant kangaroo is a large-sized marsupial that is known for its powerful legs and its reputation for boxing, and is often found leading a collective of kangaroos.

Previous Versions

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Monster Tags: Misc Creature

Habitat: DesertForestGrasslandHill

NullEndvoyd

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