Tiny Ooze, Unaligned
Armor Class 10
Hit Points 44 (5d10 + 12)
Speed 20 ft., Climb 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
15 (+2)
INT
7 (-2)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws DEX +0
Damage Vulnerabilities Fire
Damage Resistances Slashing
Condition Immunities Charmed, Deafened, Poisoned
Senses Blindsight 70 ft, Tremorsense, Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spider climb. the caffeine ooze can climb difficult surfaces including upside down on ceilings without needing to make an ability check.

Actions

Action. the ooze will attempt to enter a grappled creature's mouth (the creature must roll a strength saving throw with a DC of 16) if succeeded the ooze is launched 20 ft, if failed the creature becomes incapacitated for three turns, and in 1d8 turns becomes a cacao zombie taking 1d8 damage each turn . (cooldown 6-7 turns)      

Pseudopod. Melee Weapon Attack: +1 to hit, range 4 ft., one target. Hit: 6 (2d6 + 2) bludgeoning  damage.

Reactions

Ready action. the ooze leaps at a creature within ten feet of distance from the ooze making the creature grappled.

Description

caffeine ooze's are light brown with darker brown spots around it's body. the ooze is not see-through and is normally less spread out on the ground. caffeine oozes are ambush predators with a symbiotic relation with cacao trees. the oozes will enter the cacao beans and will eat some of the seeds and parts of a cacao bean absorbing the caffeine and it will absorb the other seeds keeping them in pockets near the surface that are shone as dark brown spots on the surface of the ooze.  they use the caffeine to incapacitate creatures when entering there mouth. when they enter a creature's mouth they began killing them and controlling them. the ooze will also hide in the cacao and when they feal that something is walking under them they will make the bean fall on or near the creature so it can surprise the creature.

 

Habitat: Forest

hay1sky1

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