Medium Humanoid, Any Evil Alignment
Armor Class 16 Radiant Armor
Hit Points 80 (10d8 + 35)
Speed 20 ft.
STR
7 (-2)
DEX
9 (-1)
CON
11 (+0)
INT
19 (+4)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws INT +7
Skills Arcana +5, Religion +7
Damage Resistances Radiant
Condition Immunities Blinded
Senses Darkvision 50 ft., Passive Perception 11
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The bellringer is a 6th-level spellcaster. Its spellcasting ability is intelligence (spell save DC 14, +7 to hit with spell attacks). The bellringer uses a golden bell as a spellcasting focus and has following spells prepared:
2nd level (2 slots): flaming sphere, melf‘s acid arrow 
3rd level (1 slot): hunger of hadar

Actions

Multiattack. The bellringer makes three cosmic ray attacks.

Cosmic Ray. Ranged Weapon Attack: +6 to hit, range 30/50 ft.,  target. Hit: 15 (3d6 + 4) force damage.

Reactions

Divine Remembrence. When hit by radiant damage, the bellringer can make two cosmic ray attacks against the target. 

Description

Bellringers are mortals, who achieved a divine connection to a god, but who were unable to handle its power. The intense energy caused their limbs to enlarge, their teath to become beast-like and brunt their minds away, causing them to roam the world with a power, they are unable to control.

Habitat: ForestUrban

ToastedTaro

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