Leach healing. The Armor of Infinate Healing heals the amount of health that any creature heals in a 100 ft radius near it through arcane means. Only up to it’s maxim health.
Stay down. Any time an enemy of Armor of Infinate Healing becomes stable with the help of someone else, it gets an advantage on one next attack.
Loyalty. The Armor of Infinate Healing can not be reasoned with in any way, shape, or form, including magical ways. Only the person who originally enchanted it can communicate with Armor of Infinate Healing.
Multiattack. The Armor of Infinate Healing can use polearm twice per turn.
Polearm. Melee Weapon Attack: +8 to hit, reach 10 ft, single target. Hit: 25 (3d10 +10) slashing damage.
Spin. Melee Weapon Attack: Dex Save (DC 15) for all creatures 5 ft around it, Dex Save (DC 10) for all creatures 10 ft around it. On a failed save they take 15 (2d10 +5)
Push. Once per round, when Armor of Infinate Healing is damaged by a character 5 feet away from it, it pushes it away 10 ft, making an opportunity attack as it does.
Legendary Resistance (2/day). When Armor of Infinate Healing fails a saving throw, it can instead chose to succeed.
Description
Magically enchanted suit of armor. A red glow is constantly visible through the gaps. When the armor takes advantage of its leach healing ability the light grows brighte for the duration.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/31/2019 4:39:11 AM
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0
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1
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1
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2/19/2019 10:52:43 PM
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50
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1
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1.1
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Coming Soon
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2/20/2019 6:37:44 PM
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37
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1
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1.2
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Coming Soon
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