Special Trait Name. Recharge
Ability. When hit with lightning, it heals twice as how ever many points as the damage rolled.
Special Trait Name. Intellectual mind
Ability. Gives proficiency with all WIS, INT, and CHA skills and adds 5.
Action Name. Poison-tipped metal spikes
Action Ranged Attack. Poison-tipped metal spikes: +18 to hit, range 30 ft. cone. Hit: 4d12 + 18 piercing damage. DC 20 DEX save -> DC 20 CON save. 3d8 + 18 poison damage.
Action Name. Bite
Action Melee Attack. Bite: +18 to hit, 5 ft., 1 hit, Hit: 2d12 + 18 piercing damage, DC 20 DEX save.
Action Name. Claw Slash
Action Melee Attack. Claw Slash: +18 to hit, 5 ft., 1 hit, Hit: 1d8 + 18 slashing damage, DC 20 DEX save.
Action Name. Tail Smash
Action Melee Attack. Tail Smash: +18 to hit, 10 ft., 10 ft. radius, Hit: 3d6+18 bludgeoning damage, DC 20 DEX save.
Bonus Action. Minions
Ability. It copies three of the adventurers race, size, and body type and creates three metallic minions or robots under it's control.
Stats. Share the dragon's stats. Attacks: Longsword, +18 to hit, 1 target, 1d8 + 18 slashing. Chain Lightning, +18 to hit, 4 targets, 10d8 + 18 lightning damage DC 20 DEX save.
Reaction Name. Retaliation
Reaction Ability. When the Clockwork Dragon(upgraded) takes damage, if the creature is in melee range the creature must make a DC 20 DEX save or take 4d8+18 bludgeoning damage, and half damage on a successful save, and launched 20-30 ft away from the Clockwork Dragon(upgraded) taking 3d6 damage. If the creature is at long range, the creature must make a DC 20 DEX save taking 3d12+18 piercing on a fail and half damage on a success, and then make a DC 20 CON save taking 8d6 poison damage on a fail and half damage on a success.
Legendary Action Name (Costs 1 Action). Fearful gaze.
With one action the Clockwork Dragon can make eye contact with 1 target creature and can cast fear on it with a DC 20 WIS save.
Mythic Action Name (When Clockwork Dragon(upgraded) dies). When the clockwork Dragon(upgraded) dies, it splits into three smaller versions of itself.
Stats. All stats are the same as original. Hit Points per dragon: 300, Armor Class: 19(natural armor).
Description
A dragon made completely out of metal that stands around 100 ft. tall.
Lair and Lair Actions
Lair Actions
On initiative count 15 or higher(losing initiative ties), the Clockwork Dragon(upgraded) takes a lair action to cause one of the following effects:
- The Clockwork Dragon(upgraded) gains advantage on all attack rolls, ability checks, and saving throws for the next 1d12 turns.
- Spikes come up out of the ground and the players have to make a DC 20 DEX save.
Regional Effects
The region containing a legendary Clockwork dragon(upgraded)’s lair is subject to lots of shaking and multiple electric charges, which creates one or more of the following effects:
- Tremor. Once every 1d10 turns all creatures must make a DC 15 DEX save, on a failed save they are knocked prone.
- Electric shock. Once every 1d6 turns all creatures other than the Clockwork Dragon(upgraded) must make a DC 15 DEX save, on a fail the creature is stunned and takes 2d10 lightning damage every 1d4 turns.
If the Clockwork Dragon(upgraded) dies, these effects fade over the course of 2d8 days.
Previous Versions
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6/10/2022 3:41:41 PM
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Posted Jun 10, 2022Here's the full version of The Clockwork Dragon stat block.