Large Fey, Chaotic Good
Armor Class 13 (natural armor)
Hit Points 38 (5d10 + 10)
Speed 50 ft.
STR
20 (+5)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Charge. If the elacorn moves at least 20 feet before hitting a target with a Horn attack, the target takes an extra 5 (1d10) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC: 15 Strength saving throw or be knocked prone.

Fey Nature. The elacorn's attacks are magical, and it does not suffer any movement penalty from difficult terrain imposed by a forest or swamp. Additionally, the elacorn can innately cast the spell pass without trace one time per being summoned.

Actions

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Habitat: ForestSwamp

TrueCrit

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