Armor Class
13
(natural armor)
Hit Points
38
(5d10 + 10)
Speed
50 ft.
STR
20
(+5)
DEX
14
(+2)
CON
14
(+2)
INT
6
(-2)
WIS
14
(+2)
CHA
10
(+0)
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Charge. If the elacorn moves at least 20 feet before hitting a target with a Horn attack, the target takes an extra 5 (1d10) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC: 15 Strength saving throw or be knocked prone.
Fey Nature. The elacorn's attacks are magical, and it does not suffer any movement penalty from difficult terrain imposed by a forest or swamp. Additionally, the elacorn can innately cast the spell pass without trace one time per being summoned.
Actions
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Comments