Heated Body. A creature that touches the cherufe or hits it with a melee attack while 5 feet of it take 4(1d8) fire damage.
Illumination. The cherufe sheds bright light in a 10 ft.-radius and dim light in a 20 ft.-radius.
Magmatic Composition. If the cherufe takes more than 15 cold damage in one turn, or is struck by more than 4 gallons of water, its molten form hardens and stiffens. The cherufe is reduced to 10 feet of movement, but gains +2 AC. This effect is lost after 3 turns, or if the cherufe uses its Magmatic Bellow action.
Multiattack. The cherufe makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft. Hit: 11(2d6 + 4) slashing damage and 4(1d8) fire damage.
Magmatic Bellow(Recharge 6). The cherufe bellows and releases some of its internal heat, causing metallic objects within 20 feet of it to glow red-hot for two turns. All creatures within the radius must make a DC 13 Constitution saving throw or take 10 (3d6) fire damage, halving the damage taken on a success. Creatures wearing metal armor or holding metal weapons also take an additional 9(2d8) fire damage.
Burrow. The cherufe burrows into the ground beneath it. While burrowing, the cherufe cannot provoke attacks of opportunity, and attacks to hit it while burrowing have disadvantage. The cherufe cannot attack while burrowing.
Burst. The cherufe bursts out of the ground and makes a claw attack at the nearest target.
Description
The cherufe is a creature from the Para-Elemental Plane of Magma. These creatures of molten earth have the body of a fox and the head of a deer, with powerful heated stone claws on all four limbs. A cherufe can also increase the temperature around it by bellowing, releasing some of its internal heat to affect potential threats. This power, in conjunction with its large and powerful claws, make the cherufe an intimidating prospect to fight.
Living Furnace. The caves and burrows that cherufe are often found in are believed by many to be a by-product of their diet, which consists of stone and metallic ores. The internal heat and pressure of the creatures often results in pure metals and unique alloys inside of a cherufe, as well as small gems created through such processes. For these reasons, fire giants and efreeti covet herds of cherufe as living furnaces, often feeding the creatures various ores in an attempt to make superior alloys and purer metals.
Elemental Nature. Despite their habit of consuming earth and ore, the cherufe does not actually require food, drink, or sleep.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/7/2022 6:48:54 PM
|
12
|
1
|
1
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted Jun 8, 2022A slight addition to its lore, since I forgot about it and I'm not going to remake the sheet just to add this.
Sometimes, the metals consumed by the cherufe grow out of their heads as antlers, and these are also harvested by fire giants and efreeti when they don't want to risk killing a cherufe.