Armor Class
20
(chain mail, shield)
Hit Points
78
(5d12 + 4)
Speed
30 ft., Burrow 5 ft. Burrowing was specialized in the creation of this being as they were meant originally to create ditches trenches and burrow under the castle walls, until it was found out that they burrow incredibly slowly.
STR
17
(+3)
DEX
18
(+4)
CON
18
(+4)
INT
5
(-3)
WIS
5
(-3)
CHA
2
(-4)
Saving Throws
STR +7, DEX +8
Skills
Survival +7
Damage Vulnerabilities
Radiant
Damage Resistances
Force
Damage Immunities
Acid, Bludgeoning, Necrotic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Truesight, Passive Perception 15
Languages
Abyssal, Common, Goblin
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) slashing damage, or 6 (1d10 + 2) slashing damage if used with two hands.
Description
Most Ancient underlings look, questionable...
Their skin is a deep stone undead grey which was caused by the being very creation. This creature is like a conjuration of a dead goblin mixed with corpse of a human to create a foul hybrid that can't use magic. However this necrotic creation means they are mindless to whatever they will and follow a more powerful being.
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