Large Plant, Neutral
Armor Class 13 (natural armor)
Hit Points 59 (7d12 + 14)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Tremorsense 60 ft., Passive Perception 10
Languages One language known by its creator
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Gallows Grenade (Recharge 5-6). The corpse copse flings a bloated corpse up to 40' away that explodes on impact, showering each creature within 10' in a deluge of flesh, and gore. Each creature in that area must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the corpse copse was dealt fire damage last round creatures take an additional (3d6) points of fire damage.

Description

A corpse copse at first glance may appear to be a tree, in reality it is a parasitic fungus that has wholly taken over its tree-host. The fungus' primary method of feeding is to scavenge carrion that it discovers, hoisting the rotting corpses up into the boughs of its host to siphon the nutrients over time.

The corpse copse fungus is highly virulent, and if left unchecked can decimate whole swathes of jungle.

The ichor of the corpse copse is highly flammable, making them susceptible to fire damage. However, their gallows grenade ability is made more dangerous by this same weakness.

Monster Tags: Fungusplant

Habitat: Swamp

phinneas_smith

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