Large Fiend (Devil), Any Evil Alignment
Armor Class 20 (natural armor)
Hit Points 150 (13d8 + 52)
Speed 60 ft., Fly 60 ft.
STR
17 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +7, CON +8, WIS +6, CHA +6
Skills Deception +5, Insight +5, Perception +8, Religion +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages All, Infernal, Telepathy 120 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Bite  Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  (2d6 + 3) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:  (1d8 + 4) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Sting. +8 to hit, reach 10 ft., Hit:(2d8 + 4) piercing damage plus (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A dark crimison red demonic spirt that has ties to the moral plane through part links through a blacken red Gemstaff. It houses AzzNol sprit on this plane of existence and upon agreeing to wield it and while doing so killing a blood sacrifice of any kind the staff is useable. The gem is a dark crimson color. Azznol is a blood thisty demon with a desire to have blood scarfises. 

Monster Tags: Devil

jarjarmullet

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