Armor Class 13 (16 with mage armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Arcana +4, History +4
Damage Resistances Psychic
Senses Darkvision 60 ft., Passive Perception 11
Languages any two languages, telepathy 30 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 10 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage, provided the warlock isn’t incapacitated.

Actions

Multiattack. The warlock makes two Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.

Howling Void. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 9 (2d8) psychic damage and is frightened of the warlock until the start of the warlock’s next turn. On a successful save, a creature takes half as much damage and isn’t frightened.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, detect thoughts, true seeing

The Cold Dark (Recharge 6). As an action, the warlock targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10) cold damage and be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Blessings of the Tenebrous Creed
Apply the following adjustments to the warlock of the Great Old One stat block:

The Cold Dark (Recharge 6). As an action, the warlock targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Constitution saving throw or take 16 (3d10) cold damage and be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2022 3:19:22 AM
4
1
1
Coming Soon

Monster Tags: NPC

Habitat: ArcticHillMountainUnderdarkUrban

KajiShun

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