Fungus Infested. The giant counts as being both a giant and a plant in terms of creature types and is affected by any game effect that targets either types.
Poison Spores. Each strike against the giant releases a puff of toxic spores. The first time in a turn when a creature hits the giant with an attack while within 5 ft. of it must make a DC 18 Constitution saving throw, taking 7 (3d6) poison damage on a failed save and half as much on a successful one.
Multiattack. The unclean giant makes two attacks.
Greatclub. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Confusion Spores (Recharge 5-6). The unclean giant unleashes a cloud of mind altering spores in a radius of 30 ft. centered on itself. Each non-plant creature in the area must make a DC 18 Wisdom saving throw. On a failed safe, the creature can’t take reactions until the start of its next turn and rolls a d6 to determine what it does during its turn. On a 1 or 2, the creature does nothing. On a 3 or 4 the creature takes no action or bonus action and uses all its movement to move in a randomly determined action. On a 5 or 6, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Description
The giants hidden in the Weald have proven themselves too resistant for the infecting fungus to take over. While they have not been consumed by the fungus, the giants bear its mark in a horrific symbiosis.
On the back of their mighty host, the corruption found a new way to spread its lethal spores, while the giant enjoys a ready supply of food growing on its back.
From DM-Tuz's Horrors of the Dark
Previous Versions
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