Medium Fiend (Demon, Shapechanger), Neutral Evil
Armor Class 15 Natural Armor
Hit Points 95 (12d10 + 25)
Speed 25 ft.
STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
15 (+2)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws CON +7, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Grappled
Senses Passive Perception 17
Languages All Can speak every language to attract targets, does not appear to understand
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Indistinguishable Form. The Vist can take on the form of the person it’s target most desires surrounded by a thin layer of fog. All players within 100 feet can be affected. Targets must succeed a DC 17 Wisdom Saving Throw or be drawn in towards the Vist each turn at half movement speed. Targets must succeed saving throws every time they take damage. Non-targets must make a DC 10 Wisdom Saving Throw each turn or also be drawn in at half movement speed.

Innate Spell Caster. The Vist is a 5-level spellcaster. Its spellcasting ability is WISDOM (spell save DC 12, +5 to hit with spell attacks). The Vist has following Illusion and Necromancy spells prepared:
Cantrips (at will): [Silent Image], [Chill Touch], [Charm Person]
1st level (5 slots): [Vampric Touch], [Blindness/Deafness], [Hellish Rebuke]

Actions

Choke. Melee Weapon Attack: +5 to hit, reach 10 ft., 3 targets. Hit: 10 (2d10 + 2) Necrotic damage. 

When up to 3 characters are within 10 feet of the Vist, it will attempt to choke the players with its mist-like hands.

Bonus Actions

Grapple. If the target is within 10 feet and breaks free from its trance, the Vist may attempt to reach out and grapple the target and the target must succeed on a DC 12 strength check.

Reactions

Evasive: Upon taking damage, the Vist can teleport up to 30 feet away from itself.

Opportunity attacks

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Vist is an evil fey that preys on the life force of others. Nearly formless aside of a jet black human shaped creature surrounded by a dense fog, the Vist can take on the shape of a person that it’s target desires most, making it irresistible to seek comfort in, only to have their life sucked from them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DemonShapechangerfey

Habitat: Forest

Jon_jeff

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