Medium Celestial, Chaotic Evil
Armor Class 18 Leather
Hit Points 208 (20d20)
Speed 40 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
17 (+3)
WIS
21 (+5)
CHA
24 (+7)
Damage Resistances Acid, Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision, Tremorsense, Passive Perception 12
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Commander of Chaos. Due to the very nature of Apophis controlling this humanoid form, channeling his own essence is of great ease and controlling magic is even easier.

Spellcasting. The Apophis is a 20-level spellcaster. Its spellcasting ability is 7, (spell save DC 12, +7 to hit with spell attacks). The Apophis has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Poison Spray, Ray of Frost, Chill Touch, Shocking Grasp, Frostbite
1st level (4 slots): Absorb Elements,  Magic Missile, False Life, Catapult
2nd level (3 slots): Acid Arrow, Inflict Wounds, Darkness
3rd level (3 slots): Vampiric Touch, Call Lightning, Dispel Magic
4th level (3 slots): Vitriolic Sphere, Blight, Banishment
5th level (3 slots): , Cone of Cold, Antilife Shell, Dominate Person
6th level (2 slots): Freezing Sphere, Counterspell
7th level (2 slots): Finger of Death, Prismatic Spray 
8th level (1 slots): Maze

Actions

Unarmed Strike

You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier

Reactions

Counterspell. You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.

Legendary Actions

Chaos Consumption (Costs 1 Action). Once per 2 rounds, Apophis can call upon the powers of Chaos, cannibalizing its own energy to restore its spells, as if it took a long rest.

Mythic Actions

 Essence of the Primordial (Costs 2 Actions). Breathing in deeply of the chaotic essence in the air around him, he can power one spell up to 3 levels. Once used, he can not use this until 5 rounds have passed.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: DesertGrasslandHillUrban

MaxosGoji

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