Commander of Chaos. Due to the very nature of Apophis controlling this humanoid form, channeling his own essence is of great ease and controlling magic is even easier.
Spellcasting. The Apophis is a 20-level spellcaster. Its spellcasting ability is 7, (spell save DC 12, +7 to hit with spell attacks). The Apophis has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Poison Spray, Ray of Frost, Chill Touch, Shocking Grasp, Frostbite
1st level (4 slots): Absorb Elements, Magic Missile, False Life, Catapult
2nd level (3 slots): Acid Arrow, Inflict Wounds, Darkness
3rd level (3 slots): Vampiric Touch, Call Lightning, Dispel Magic
4th level (3 slots): Vitriolic Sphere, Blight, Banishment
5th level (3 slots): , Cone of Cold, Antilife Shell, Dominate Person
6th level (2 slots): Freezing Sphere, Counterspell
7th level (2 slots): Finger of Death, Prismatic Spray
8th level (1 slots): Maze
Unarmed Strike
You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier
Counterspell. You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.
Chaos Consumption (Costs 1 Action). Once per 2 rounds, Apophis can call upon the powers of Chaos, cannibalizing its own energy to restore its spells, as if it took a long rest.
Essence of the Primordial (Costs 2 Actions). Breathing in deeply of the chaotic essence in the air around him, he can power one spell up to 3 levels. Once used, he can not use this until 5 rounds have passed.
Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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