Medium Humanoid (Merfolk), Lawful Good
Armor Class 20 Dragonplate
Hit Points 200 (5d8 + 2)
Speed 60 ft., walk 30 ft.
STR
25 (+7)
DEX
20 (+5)
CON
15 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws STR +10, DEX +8
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Passive Perception 15
Languages common, fonts
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has the following [class name] spells prepared:
Cantrips (at will): [Light spear]: Summons 5 spears, Undyne can hold 1, while controlling the others. Attack roll: 1d8 for each spear.

Green soul: Entity is stopped immediately and has to make a dc20 wisdom saving throw and if the target is met, then they aren't paralyzed.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Strike: hit is +5, and damage type is (1d10+5).  

Action Ranged Attack. Spear throw: Undyne throws her spear (0/100ft). to hit is +5, (1d10+6).

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdarkUnderwater

OphiTheVioletKeeper

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