Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has the following [class name] spells prepared:
Cantrips (at will): [Light spear]: Summons 5 spears, Undyne can hold 1, while controlling the others. Attack roll: 1d8 for each spear.
Green soul: Entity is stopped immediately and has to make a dc20 wisdom saving throw and if the target is met, then they aren't paralyzed.
Action Name. Enter the description for your action.
Action Melee Attack. Strike: hit is +5, and damage type is (1d10+5).
Action Ranged Attack. Spear throw: Undyne throws her spear (0/100ft). to hit is +5, (1d10+6).
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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