Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 Leather
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws CHA +4
Skills Perception +4, Religion +2, Survival +4
Senses Passive Perception 14
Languages Common Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The acolyte has advantage on saving throws against being charmed or frightened.

Spellcasting. The acolyte is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric, druid, or ranger spells prepared:

Cantrips (at will): primal savagery, infestation, sacred flame

1st level (4 slots): entangle, hunter's mark, cure wounds, inflict wounds

2nd level (3 slots): darkvision, hold person

Blood Frenzy.  The acolyte has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Actions

Multiattack. The acolyte wears a pair of Claws of Malar and makes two melee attacks with Claws of Malar. 

Claws of Malar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. Scores a critical hit on a roll of 19 or 20. Wearer can cast spells normally while equipped and cannot be disarmed. Exotic weapon

 

Description

Acolytes of Malar are junior clergy of Malar. In small Hunts (Malar religious communities) of less than a dozen or so members, they may serve as the priest. In larger Hunts, they may be subordinate to a High Priest of Malar.

Previous Versions

Name Date Modified Views Adds Version Actions
2/5/2019 9:42:34 PM
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2/5/2019 9:52:05 PM
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2/21/2019 12:39:54 AM
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2/21/2019 12:41:01 AM
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Monster Tags: NPChumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Jim_The_Ranger

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