Dark Devotion. The acolyte has advantage on saving throws against being charmed or frightened.
Spellcasting. The acolyte is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric, druid, or ranger spells prepared:
Cantrips (at will): primal savagery, infestation, sacred flame
1st level (4 slots): entangle, hunter's mark, cure wounds, inflict wounds
2nd level (3 slots): darkvision, hold person
Blood Frenzy. The acolyte has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Multiattack. The acolyte wears a pair of Claws of Malar and makes two melee attacks with Claws of Malar.
Claws of Malar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage. Scores a critical hit on a roll of 19 or 20. Wearer can cast spells normally while equipped and cannot be disarmed. Exotic weapon
Description
Acolytes of Malar are junior clergy of Malar. In small Hunts (Malar religious communities) of less than a dozen or so members, they may serve as the priest. In larger Hunts, they may be subordinate to a High Priest of Malar.
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