Armor Class
12
Natural
Hit Points
19
(3d8 + 5)
Speed
30 ft.
STR
13
(+1)
DEX
14
(+2)
CON
11
(+0)
INT
8
(-1)
WIS
9
(-1)
CHA
11
(+0)
Saving Throws
DEX +4, CHA +2
Skills
Deception +5, Insight +4, Persuasion +5
Senses
Passive Perception 12
Languages
Any two languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Comments