Armor Class
17
Natural armor
Hit Points
10
(2d8 + 1)
Speed
5 ft., Swim 40 ft.
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
12
(+1)
CHA
3
(-4)
Senses
Passive Perception 11
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The sea turtle can hold its breath for 15 minutes.
Actions
Multiattack. The turtle uses both of its canons to shoot two soda canon attacks at one, or more creatures.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Soda Canon. The turtle uses one of its canons to shoot a ball of carbonated cola against a creature. RangedWeapon Attack: +2 to hit, range 10/35 ft., one target. Hit: 3 (1d6) bludgeoning damage and 2 (1d4) acid damage.
Description
The cola turtle is a normal sea turtle with two canons on its shell. The turtle is native to the cola lake in the drinking isle.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/8/2022 3:27:36 PM
|
3
|
1
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--
|
Coming Soon
|
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