Soul Warden. Calisto’s battle axe, Soul Warden, is enchanted to deal an extra 13 (3d8) necrotic damage on a hit. This is already included in her attacks. The axe’s damage counts as magical for the purpose of overcoming resistance/immunity.
Legendary Resistance (3/Day). If Calisto fails a saving throw, she can choose to succeed instead
Multi-attack. Calisto makes three attacks of her choice.
Battle axe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) or 10 (1d10 + 5) slashing damage (two-handed), plus 13 (3d8) necrotic damage.
Thrown Axe. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage. A struck target must succeed on a DC 15 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Parry. The gladiator adds 6 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Calisto can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Calisto regains spent legendary actions at the start of her turn.
Battle axe. Calisto makes one battle axe attack. Ground Smash (Costs 2 Actions). Calisto hits the ground with a fist. Each creature within 10 feet must make a DC 17 Dexterity saving throw or take 10 (2d4 + 5) bludgeoning damage and be knocked prone.
Shadow Walk. Calisto disappears and reappears in a shadow within 40 ft.
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