Small Humanoid (Goblinoid), Neutral Evil
Armor Class 19 (studded leather, shield)
Hit Points 65 (11d8 + 10)
Speed 50 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +8
Skills Stealth +10
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The goblin makes two attacks with its scimitar.

Scimitar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 8) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (2d6 + 8) piercing damage.

Bonus Actions

Spell Mimicry (Recharge 6). Three illusory duplicates appear in its space. The duplicates move and mimic its actions, shifting position so it's impossible to track which image is real.

Each time a creature targets it with an attack, roll a d20 to determine whether the attack instead targets one of the duplicates.

If there are three duplicates, it must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, it must roll an 8 or higher. With one duplicate, it must roll an 11 or higher.

A duplicate's AC equals 15. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects.

A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillMountain

Ghostwolfa

Comments

Posts Quoted:
Reply
Clear All Quotes