Chaos Flame: Upon being reduced to 10% of its maximum hitpoints, Chaos Demon enters a crouching position, building up an intense amount of energy from its core. It will remain like this for one turn, taking no other actions. All melee attacks against the demon are at disadvantage during this time, due to the intense heat given off. On its next turn, the Demon expels this energy in a massive, fiery blast. All creatures within a 30 ft radius that are not behind solid cover (boulders, walls, and other similar cover is acceptable) take 30 (3d20) fire damage and must make a DC 20 Strength saving throw or be knocked back 10 feet and prone
Swipe: Melee Weapon Attack: +5 to hit, range 15 ft., multitarget. Hit: 19 (3d8+7) bludgeoning damage and 9 (3d6) fire damage.
Crushing Blow. Melee Weapon Attack: +5 to hit, range 15 ft., one target. Hit: 22(3d10+7) bludgeoning damage and 12(4d6) fire damage.
Fire Breath. (Recharge 5-6). The demon exhales intense heat from its inner core in a 30 ft cone. Each creature within the cone must make a DC 18 Dexterity saving throw, or take 18 (3d12) fire damage, or half on a successful save.
Description
An Old Demon that wanders the wastes of Chaos. An astonishingly ancient demon, its time spent in the Chaos has allowed its infernal core to burn brightly, unlike those that have left their homeland. Possesses considerable strength, and an adept nature for wielding the power of the Great Flame of Chaos. An extremely powerful and dangerous creature.
Previous Versions
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2/11/2019 5:08:07 PM
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2/21/2019 3:58:51 AM
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