Void Born. The Void Jailer is adjusted to dangerous environments. It can survive in the most unlivable environments.
Void Entanglement. The Void Jailer whispers maddening thoughts to those who get too close. Targets within 10ft of the Jailer must make a DC 14 Wisdom Saving throw or be stunned until the end of their turn. This effect cannot happen again for 24 hours on a successful save
Nullifier Cannon. When the Void Jailer is reduced to 0 hit points, it fires a homing implosion up to 40ft. This implosion is a 20ft sphere, with a speed of 10ft. Keep the Void Jailer's initiative, the implosion chases the nearest enemy until the end of the Void Jailer's next turn. It then implodes, dealing 160 (14d10 + 40) force damage. Any slain creatures, or chosen materials are transported to the Void plane and imprisoned.
Multiattack. The Void Jailer makes three Void Barrage attacks, can replace one 'Void Barrage' for a 'Slam'
Void Barrage. Ranged Attack: +8 to hit, range 40/80 ft., 1 target. Hit: 9 (3d4 + 3) force damage. Plus 2 (1d4) necrotic damage.
Slam. Melee Attack +9 to hit, range 5 ft., 1 target. Hit: 16 (3d6 +3) bludgeoning damage.
Description
Deep, deeper, yet deeper. In this world, there's always a bigger fish. And appropriately, a bigger space for it to inhabit. The only way to find such places is to go deeper. Deeper into curiosity. Deeper into hubris. Deeper into the depths of creation. And what you may find are the ones who are able to thrive in the depths, those murky dimensions and stilled spaces. Those who lurk in the calm, dark abyss at the bottom of everything. And once you find them, it will only be too late. As you struggle against the void, you may find that every path you take just brings you deeper, deeper, yet deeper.
Previous Versions
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6/9/2022 12:50:33 AM
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7
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2
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1.0
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Coming Soon
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