Large unknown, Unaligned
Armor Class 24 natural armor
Hit Points 203 (20d8 + 100)
Speed 30 ft., Walk 45 ft.
STR
14 (+2)
DEX
22 (+6)
CON
20 (+5)
INT
20 (+5)
WIS
22 (+6)
CHA
14 (+2)
Saving Throws DEX +11, CON +10, WIS +11, CHA +7
Skills Insight +16
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft., Passive Perception 21
Languages Common, Primordial, Sylvan, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. The Augur has advantage on all saves made against spells and magical effects.

Aspect of the Sublime. Any saves against fear or charm effects from the Augury Avatar are at disadvantage.

Legendary Resistance (3/Day). If the Augur fails a saving throw, she may choose to succeed instead.

Regeneration. The Augur regains 30 (6d10) hit points at the start of her turn if she has at least 1 hit point.

Innate Spellcasting. The Augur's innate spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The Augur can innately cast the following spells, requiring no material components:
Actions

Multiattack. The Augur makes two claw attacks, or one staff attack.

Ego Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 18 (2d10 + 6) psychic damage.

Staff of the Prophet. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 27 (3d12 + 6) force damage.

Legendary Actions

The Augur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Augury Avatar regains spent legendary actions at the start of her turn.

Ego Claw. The Augur makes one claw attack.

Fight (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]charmed[/frightened], making an attack against an ally. Once they have harmed an ally, the charm ends.

Flight (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]frightened[/frightened] until the end of their next turn.

Fawn (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]charmed[/frightened] until the end of their next turn, using any action to obey her command.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Augur may take a lair action to cause one of the following magical effects; the Augur can’t use the same effect two rounds in a row:

  • Beguiling Whisper. The Augur telepathically whispers to one creature within 10 feet of its pedestal. The creature must succeed on a DC 15 Wisdom saving throw or be  charmed by the Augur until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the Augur issues that isn’t directly harmful to the creature.
  • Thorned vines magically erupt in a 20-foot radius centered on a point on the ground that the Augur can see within 120 feet of it. The Augur is unaffected by the vines. For all other creatures, the area becomes difficult terrain, and each creature in the area must succeed on a DC 19 Strength saving throw or be [condition]restrained[/restrained] by the roots. As an action, a creature can try to free itself or another creature within its reach, doing so with a successful DC 19 Strength check. The vines wilt away when the Augur uses a lair action again or when the Augur dies.
  • The alluring nature of the Augur compels potential victims to draw near. Each creature within 120 feet of the Augur must succeed on a DC 15 Wisdom saving throw or move 10 feet closer to the Augur if able to do so.

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 3:42:15 AM
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Coming Soon
violetbeach

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