Magic Resistance. The Augur has advantage on all saves made against spells and magical effects.
Aspect of the Sublime. Any saves against fear or charm effects from the Augury Avatar are at disadvantage.
Legendary Resistance (3/Day). If the Augur fails a saving throw, she may choose to succeed instead.
Regeneration. The Augur regains 30 (6d10) hit points at the start of her turn if she has at least 1 hit point.
- 1/day:
Multiattack. The Augur makes two claw attacks, or one staff attack.
Ego Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 18 (2d10 + 6) psychic damage.
Staff of the Prophet. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 27 (3d12 + 6) force damage.
The Augur can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Augury Avatar regains spent legendary actions at the start of her turn.
Ego Claw. The Augur makes one claw attack.
Fight (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]charmed[/frightened], making an attack against an ally. Once they have harmed an ally, the charm ends.
Flight (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]frightened[/frightened] until the end of their next turn.
Fawn (costs 2 actions). The Augur selects one creature within 30 ft. They must make a WIS save or be [condition]charmed[/frightened] until the end of their next turn, using any action to obey her command.
Lair and Lair Actions
Lair Actions
On initiative count 20 (losing initiative ties), the Augur may take a lair action to cause one of the following magical effects; the Augur can’t use the same effect two rounds in a row:
- Beguiling Whisper. The Augur telepathically whispers to one creature within 10 feet of its pedestal. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the Augur until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the Augur issues that isn’t directly harmful to the creature.
- Thorned vines magically erupt in a 20-foot radius centered on a point on the ground that the Augur can see within 120 feet of it. The Augur is unaffected by the vines. For all other creatures, the area becomes difficult terrain, and each creature in the area must succeed on a DC 19 Strength saving throw or be [condition]restrained[/restrained] by the roots. As an action, a creature can try to free itself or another creature within its reach, doing so with a successful DC 19 Strength check. The vines wilt away when the Augur uses a lair action again or when the Augur dies.
- The alluring nature of the Augur compels potential victims to draw near. Each creature within 120 feet of the Augur must succeed on a DC 15 Wisdom saving throw or move 10 feet closer to the Augur if able to do so.
Previous Versions
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6/9/2022 3:42:15 AM
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Coming Soon
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