Medium Dragon, Lawful Evil
Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft., Burrow 20 ft.
STR
19 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
14 (+2)
CHA
13 (+1)
Skills Perception +4, Stealth +2
Damage Immunities Lightning
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 14
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Multiattack. The bluespawn ambusher  makes three attacks: one with its gore and two with its claws.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Lightning Burst (Recharge 5–6). The bluespawn ambusher can activate an electricity burst, any creature within 10 feet must succeed on a DC 12 Dexterity saving throw or take 14 (4d6) lightning damage. A successful save results in half damage. 

Description

The ground trembles, and a blue form bursts from the ground in a shower of dirt and stones. The creature has the shape of a giant badger, but it bears the thick scales, sharp horn, and gnashing teeth of a blue dragon. Suddenly, its body crackles with electricity as sparks leap and arc across its scales.

Bluespawn ambushers worship Tiamat as their progenitor, and they willingly serve evil dragons and other followers of Tiamat as guards and hunters. Although dim-witted, they’re more than simple beasts and are capable of cunning tactics.

Habitat: Desert

Tigerkiller698

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