Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws INT +9, WIS +6
Skills Arcana +9, History +9
Senses Passive Perception 12
Languages Any six languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The mage is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor*, magic missile, shield

2nd level (3 slots): mirror image, misty step

3rd level (3 slots): counterspell, fly, lightning bolt

4th level (3 slots): fire shield*, greater invisibility

5th level (1 slots): cone of cold

*The mage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Arcane Step. The mage phases into a magical mist and teleports up to 30 feet to an unoccupied space that it can see.

Legendary Actions

Villain Actions: to be taken at initiative count 20.

Round 1 - Give me some space. The mage casts wall of force.

Round 2 - Give me a hand. The mage casts dominate person.

Round 3 - Give me your strength. The mage casts enervation

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 2:47:33 PM
22
5
1
Coming Soon

Monster Tags: NPC

Habitat: Urban

Feufoller

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