Gargantuan Construct, Chaotic Evil
Armor Class 28 Natural Armor
Hit Points 1146 (52d20 + 520)
Speed 80 ft., fly 160 ft.
STR
30 (+10)
DEX
17 (+3)
CON
30 (+10)
INT
18 (+4)
WIS
21 (+5)
CHA
19 (+4)
Saving Throws STR +19, DEX +12, CON +19
Skills Insight +21, Intimidation +20, Perception +21
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic, Thunder
Damage Immunities Bludgeoning, Piercing, Poison, Psychic, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Blindsight 120ft, Darkvision 240ft, Passive Perception 31
Languages Common, Telepathy 240ft
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (6/Day): If Unicron fails a saving throw, it can choose to suceed instead.

Immutable Form: Unicron is immune to any spell or effect that would alter its form.

Magic Resistance: Unicron has advantage on saving throws against spells other magical effects.

Siege Monster: Unicron deals double damage to objects and structures.

Titanic Size: Unicron has advantage on melee attacks against grounded creatures, and grounded creatures have disadvantage on melee, ranged and spell attacks against Unicron.

Actions

Multiattack. Unicron can use its Frightful Presence, it can then make four attcks: Two Slams, one Claw, and one Punch, it can use it's grapple instead of the Punch.

Slam. Melee Weapon Attack: +26 to hit, reach 60 ft., 1 target. Hit: 94 (12d12 + 10) bludgeoning damage. 

Punch. Melee Weapon Attack +26 to hit, reach 60 ft, 1 target. Hit 108 (14d12 + 10) bludgeoning damage. Target must succeed on a DC 28 Strength saving throw or be pushed back 60 feet.

Grab. Melee Weapon Attack +26 to hit, reach 60 ft,  1 target. hit 50 (10d8) force damage., and target is grappled (escape DC 22). Until this grapple ends the target is restrained. Unicron can grapple up to two targeta at once.

Crush. Melee Weapon Attack +26 to hit, reach 60 feet, 1 target grappled by Unicron. hit 142 (22d10 + 10) force damage.

Fling. A creture grappled by Unicron is thrown up to 200 feet in a random direction and knocked prone. If the target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature. That creature must succeed on a DC 18 Dexterity saving throw or take the same amount of damage and be knocked prone. 

Firghtful Presence. Each creature of Unicron's choice that is within 240 feet of Unicron must succeed on a DC 26 Wisdom saving throw or become fightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is a success or the effect ends for it, the creature becomes immune to Unicron's Frgihtful Presence for the next 24 hours.

Plasma Breath (Recharge 5-6). Unicron exhales a stream of plasma in a 300 foot line that is 30 feet wide, Each creature in that line must make a DC 24 sacving throw. taking 180 (36d8) radiant damage on a failed save, or half as much on a success.

Transform. Unicron begins to shift into it's planet mode. The transoformation takes 1 minute to complete, during which Unicron cannot move or take any actions, reactions, or legendary actions. While in its planet mode, Unicron cannot take any of its actions or legendary actions, But gains the following actions instead.

  • Transform. Unicron begins to shift back into its robot mode. The transoformation takes 1 minute to complete, during which Unicron cannot move or take any actions, reactions, or legendary actions. In its robot mode, it loses all the benefits of its planet mode. But regains all of its initial actions and legendary actions
  • Devour. Unicron begins to consume a planet within 500 feet. For 10 minutes, each creature within 200 feet of the planets surface, or within 500 feet of Unicron, must succeed on a DC 20 Strength saving throw or at the start of their turns be pulled into Unicron's maw. During this time, Unicron cannot move or take any actions, reactions or legendary actions. After 10 minutes, the planet is destroyed and each creature within 200 feet of the surface of the planet is automatically pulled into Unicron's maw.
    Each creature within Unicron has total cover against attacks and other effects outside Unicron, and must succeed on a DC 18 Dexterity saving throw at the start of each of  Unicron's turns or take 196 (28d12) acid damage. If Unicron dies with any creature inside it, each creature must make a DC 20 Dexterity saving throw, taking 80 (16d8) fire damage on a failed save as Unicron explodes, and falls prone within 60 feet of it.
Legendary Actions

Unicron can take 5 legendary actions, choosing from the options below. Only one legendary action canbe used a time and only at the end of another creatures turn. Unicron regainst spent legendary actions at the start of its turn

Detect (Costs 1 Action). Unicron makes a Wisdom (Perception) check.

Claw Attack (Costs 1 Action). Unicron makes a Claw attack.

Eye Beam (Costs 2 Actions). Unicron makes an Eye Beam attack.
RangedWeapon Attack: +21 to hit, range 500 ft., 1 target. Hit: 88 (22d6) radiant damage.

Mythic Actions

 

 

ShadowLynx243

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