Large Aberration, Neutral
Armor Class 13 (natural)
Hit Points 94 (10d12 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
20 (+5)
INT
14 (+2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +7, INT +4
Skills Athletics +5, Perception +2, Stealth +3
Damage Vulnerabilities Necrotic
Damage Resistances Radiant
Condition Immunities Blinded
Senses Truesight 120 ft., Passive Perception 12
Languages understands Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Sight. The Arcanum Creature has advantage on Wisdom (Perception) checks that rely on sight.

Cosmic Radiance. The Arcanum Creature regains 15 hit points at the start of its turn, unless it was hit with Necrotic damage

Actions

Multiattack. The Arcanum Creature makes three pound attacks with it's tentacles, or one attack and either a Cosmic Burst or Cosmic Revelation. 

Pound. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) bludgeoning damage.

Cosmic Burst (Recharge 5-6). The Arcanum Creature targets all creatures they can see within 10 feet of it. The targets must succeed on a DC 13 Constitution saving throw against this magic or take 10 (3d6) radiant damage.

Cosmic Revelation. The Arcanum Creature targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the Arcanum Creature’s Wisdom (Insight) check. If the Arcanum Creature wins, it magically projects the target's worst fear into the target's mind giving the target disadvantage on any attacks made against the Arcanum Creature next turn. The target automatically wins if it is immune to being charmed.

Description

An Arcanum Creature is a horrifying mistake of science. These creatures are created when a collection of living beings try to fuse their living essence with Arcanum resulting in the group to become this horrifying amalgamation of limbs and brilliant cosmic light. 

Monster Tags: Misc Creatureundeadabberationmonstrosity

Habitat: Urban

joshwa58

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