Medium Elemental, Typically Neutral
Armor Class 18 (plate)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The Armored Earth Elemental's weapon attacks are magical.

Siege Monster. The Armored Earth Elemental deals double damage to objects and structures.

Earth Glide. The Armored Earth Elemental can move through nonmagical, unworked earth and stone without suffering from difficult terrain. 

Actions

Multiattack. The Armored Earth Elemental makes two melee attacks.

Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Thunderous Strike (Recharge 6). The Armored Earth Elemental makes one maul attack. If the attack hits, it deals an extra 16 (3d10) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Aggressive. As a bonus action, the Armored Earth Elemental can move up to its speed toward a hostile creature that it can see.

Reactions

Parry. The Armored Earth Elemental adds 3 to its AC against one melee attack that would hit it. To do so, the Armored Air Elemental must see the attacker and be wielding a melee weapon.

Description

Armored Earth Elemental are Elementals conjured and bound by magic into ritually created suits of plate armor. In this form, they possess no recollection of their former existence as free Elementals. They exist only to follow the commands of their creators.

Stalbu