Large Monstrosity, Unaligned
Armor Class 17 (natural armor)
Hit Points 94 (9d10 + 45)
Speed 35 ft., Burrow 35 ft.
STR
18 (+4)
DEX
11 (+0)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +6
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Blindsight Detect life: The creature can detect the energies of living creatures within a 60 foot radius of itself, even when blinded., Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 16
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

Necrosis. Necrosis is a horrible disease that weakens the body and destroys the very building blocks of the target, it also is used to corrupt creatures into undead. 
(Effected creature loses 1d6 from their body scores, any necrotic damage dealt is doubled, any damage taken reduces the creatures max hp until healed. IF a target is not cured within 24 hours they must make a Constitution save DC 18 or die and reanimate as an undead, if the creature dies while effected this effect instantly occurs with no save.)
Any attack the Corrupted Bulette makes that is listed as a Necrosis attack, attempts to inflict this effect, this effect can be healed by a dc 20+ medicine check, by a greater restoration spell or by healing magic that heals 25+ hp in a single use. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage. 
*Necrosis attack*  

Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

Habitat: GrasslandHillMountain

enchantedcrystaloffire

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