Medium Humanoid, Neutral Evil
Armor Class 15 (unarmored defense)
Hit Points 82 (11d8 + 33)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)
Skills Athletics +8, Perception +2
Senses Passive Perception 12
Languages Common, Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Rend for the Old Gods. When the cultist scores a hit with a melee weapon attack on a target, its melee weapon attacks have advantage on the same target until the beginning of its next turn.

Unarmored Defense. When the cultist is not wearing any armor, their armor class equals 10 + their Dexterity modifier + their Constitution modifier.

Actions

Multiattack. The cultist brawler makes 3 claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Description

Cultist Brawlers serve as the assistants and bodyguards to the Cultist Acolytes. They use their sharpened blades to inflict deep, gaping wounds on their victims. They constantly patrol the various areas of the Estate in search of new sacrifices or to slaughter any who would dare oppose their mission.

From DM-Tuz's Horrors of the Dark

Previous Versions

Name Date Modified Views Adds Version Actions
6/9/2022 8:38:45 PM
3
2
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Coming Soon
6/9/2022 8:57:56 PM
2
2
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Coming Soon
Wolf_of_the_Borderline

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