Ethereal Sight. The Corporeal Beast can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The Corporeal Beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Spiritual Hunger. The Corporeal Beast has advantage on attack rolls while within 30 feet of at least two creatures or spirits. It otherwise has disadvantage on attack rolls.
Soul Leech. At the start of each of the Corporeal Beast's turns, each creature within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage.
Life Hunger. If a creature the Corporeal Beast can see regains hit points, the Corporeal Beast gains the following benefits until the end of its next turn: it has advantage on attack rolls, and its bite deals an extra 22 (4d10) necrotic damage on a hit.
Force of Will. The Corporeal Beast is immune to the effects of Turn Undead.
Innate Spellcasting. The Corporeal Beast's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can cast the following spells, requiring no material components:
At will: Ray of Frost, Chill Touch, Sacred Flame
2/day each: Bestow Curse, Inflict Wounds, Vampiric Touch
1/day: Blight
Multiattack. The Corporeal Beast makes one Bite attack, and two Claw attacks or uses the Spiritual Explosion action one time.
Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 8 (1d10+3) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 10 (2d6+3) slashing damage.
Spiritual Explosion (Recharge 5-6). The Corporeal Beast slams its claws into the ground and lets out a soul-piercing scream. All creatures within 30 feet that can hear the beast must make a DC 15 Constitution saving throw, taking (4d8) psychic damage, becoming deafened on a failed save. Creatures that pass the save take half damage and are not deafened. Creatures deafened in this way may reroll the save at the end of their turn, ending the condition on a pass.
The Corporeal Beast can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Corporeal Beast regains spent legendary actions at the start of its turn.
Claw (Costs 1 Action). The Corporeal Beat makes a Claw attack.
Spiritual Explosion (Costs 2 Actions). The Corporeal Beast uses the Spiritual Explosion action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Corporeal Beast is a soul-starved spirit that feasts upon other souls and spirits. It cannot be damaged by physical means as it is etherial.
The Corporeal Beast lingers and slowly feeds on nearby spirits when it senses that supply is low, waiting for more to come about. It burrows into a lair that eventually becomes tainted with its presence.
Lair and Lair Actions
Burrowing in a dark cave, the Corporeal Beast rules here. The walls drip with the faded essence of lives long consumed, and reek with rot.
Lair Actions
On initiative count 20 (losing initiative ties), the Corporeal Beast takes a lair action to cause one of the following effects:
- The Corporeal Beast will summon a Dark Energy Core in an unoccupied space within 30 feet of it that follows and attacks the nearest creature. It moves and attacks as a Lair Action, and only one core can be present at a time. It has 20 hit points, an Armor Class of 10, a walking speed of 5, flying (hover) speed of 30, a +7 to hit, and deals (1d8+3) necrotic damage, healing both itself and the Corporeal Beast for an amount equal to the damage dealt. Defeating the Dark Energy Core removes the Non-Magic immunity of the Corporeal Beast until a new core is summoned.
Regional Effects
The region containing the Corporeal Beast's lair is warped by the Corporeal Beast's magic, which creates one or more of the following effects:
- Creatures nearby begin to feel lethargic after 5 (1d10) days, as the beast feasts on their soul. At morning after the initial lethargy check, each creature must make a DC 15 Constitution Saving Throw, taking 2 (1d4) damage to their maximum health on a failed save. This can only be healed with the use of a Remove Curse or similar spell, or after taking a Long Rest away from the effected region.
When the Corporeal Beast dies, the effects fade after 5 (1d10) days.
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