Medium Beast, Neutral
Armor Class 12 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 50 ft., Burrow 25 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The terrier has advantage on an attack roll against a creature if at least one of the terrier's allies is within 5 feet of the creature and the ally isn't incapacitated.

Rampage. When the terrier reduces a creature to 0 hit points with a melee attack on its turn, the terrier can take a bonus action to move up to half its speed and make a bite attack.

Rodent Hunter. When tracking rodents, the terrier has advantage on Wisdom (Perception) checks that rely on hearing or smell. Additionally, the terrier has advantage on melee attack rolls against rodents.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Description

“A terrier big as a Dane,
all covered in mites and mange”

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2022 1:56:31 AM
3
0
1
Coming Soon
6/10/2022 12:43:03 AM
4
0
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

joymaggot

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