Electricity Shield. The bluespawn burrower’s body generates a prodigious electrical charge that arcs to nearby creatures. Any creature that makes a melee attack on the bluespawn burrower or that grapples a bluespawn burrower, makes a DC 16 Dexterity saving throw or takes 7 (2d6) lightning damage, half damage on a success. A creature wielding a metal weapon makes the saving throw with disadvantage. A creature can only take damage from Electricty Shield once per round.
Tiamat’s Blessing. All spawn of Tiamat within 5 feet of or riding on a bluespawn burrower gain immunity to lightning.
Multiattack. The bluesoawn burrower makes three attacks: one with its tail and two with its claws.
Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d8 + 7) piercing damage plus 7 (2d6) lightning damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage, and the target is grappled (escape DC 19) if it is size huge or smaller.
Lightning Sweep (Recharge 5–6). The dragon exhales lightning in an 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.
Description
Possessing a head that closely resembles that of a blue dragon and armed with a pair of massive claws, this creature moves through the sand as if it were swimming in water. Its tail is spiked like the head of a great mace, with electricity visibly coursing up and down its length.
Roaming the desert wastes in organized packs, bluespawn burrowers are used by blue dragons to scout their domains. Other spawn of Tiamat employ bluespawn burrowers to dig out defensive fortifications and erect glass monuments to their dread queen.
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