Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 13 (studded)
Hit Points 32 (7d6 + 7)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +3, WIS +3
Skills Arcana +4, History +4
Damage Resistances Necrotic
Senses Passive Perception 12
Languages Any four languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The apprentice necromancer has following wizard spells prepared:

Cantrips (at will): chill touch, dancing lights, mage hand, [spell]mending/[spell]

1st level (4 slots): false life, mage armor, ray of sickness

2nd level (3 slots): blindness/deafness, ray of enfeeblement, web

3rd level (1 slot): animate dead, bestow curse, vampiric touch

Actions

Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

Necromancers are specialist wizards who study the interaction of life, death, and undeath. Some like to dig up corpses to create undead slaves. A few use their powers for good, becoming hunters of the undead and risking their lives to save others.

Monster Tags: NPC

Habitat: Urban

RampidMeerkat

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