Large Dragon, Neutral Evil
Armor Class 15 Natural
Hit Points 150 (20d10 + 40)
Speed 50 ft., Climb 30 ft., Fly 80 ft.
STR
19 (+4)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +6, CON +4
Skills Athletics +6, Insight +4, Perception +4
Damage Immunities Acid, Necrotic
Condition Immunities Exhaustion, Unconscious
Senses Blindsight 10 Feet, Darkvision 60 Feet, Passive Perception 16
Languages Common, Draconic, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magical Resistance. The Drake as advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The Drake can make one Bite attack, One Claw attack, One Wing attack (2 per round)

Bite. Melee Weapon Attack: +3 to Hit, Reach 10ft, One Target, Hit: (2d6+2) Piercing Damage.

Claw. Melee Weapon Attack: +2 to Hit, Reach 5ft, One Target, Hit: (1d8 +1) Slashing Damage.

Wing-Claw. Melee Weapon Attack: +3 to Hit, Reach 10ft, One Target,  (1d8 +1d4 +1) Piercing Damage. Plus (1d6) acid Damage on a failed DC 13 Constitution saving Throw and be Poison for 3 Rounds Target can make saving throw at start of each of their turn.

Blighted Breath. The Drake Exhales a corrupted cloud of necrotic energy in a 30 foot line that is 5 feet wide. Each creature in that area must make a DC 14 Dexterity saving throw, taking (2d10) Necrotic damage on a failed save or half as much on a successful save. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

XShogun1991

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