Large Fiend, Chaotic Evil
Armor Class 16 natural
Hit Points 110 (20d10 + 30)
Speed 30 ft., Fly 30 ft. (hover)
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws DEX +5, CON +8, WIS +6
Skills Stealth +8
Damage Immunities Necrotic
Condition Immunities Exhaustion, Petrified, Prone
Senses Truesight 60 ft., Passive Perception 13
Languages telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fed by Darkness. A voidborn in magical darkness at the start of its turn heals 5 hit points.

Magic Resistance. The voidborn has advantage on saving throws against spells and other magical effects except those that cause radiant damage.

Natural Invisibility. A voidborn in complete darkness is considered invisible to creatures that rely on normal vision or darkvision.

Actions

Multi-attack. The Voidborn makes two claw attacks and uses its necrotic burst if it is recharged.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 6 (1d10) necrotic damage.

Necrotic Burst (Recharge 5-6). The voidborn releases a burst of necrotic energy in a 20-foot radius sphere centered on itself. Those in the area take 35 (10d6) necrotic damage, or half damage with a successful DC 17 Constitution saving throw.

Bonus Actions

Void Mark. The Voidborn can use its bonus action to mark a creature it can see within 60 feet. Once marked, the creature becomes vulnerable to necrotic damage until the Voidborn chooses a new target, dies, or is on another plane.

Reactions

Void Strike. When a creatures enters the melee range of a Voidborn the Voidborn lashes out with a Claw attack against that creature.

Description

Devote followers of Venmyr (known as the Watchers) tore open the veil and hurled themselves upward, only to be horribly disoriented by the sudden shift between the abyss and the corporeal, linear nature of reality. In an instant, there was time, and heat, and pain...

Then there was only cold. The way was shut, and dozens of the Watchers were trapped in the liminal space between two realms, frozen in the moment of transition. 

Those that remained in the Void recoiled. They had no concept of what had happened, yet they knew they had been betrayed.

And so, they adapted.

Reaching into the material realm, the Watchers took from the crude matter that comprised it, shaping, corrupting and imbuing it with consciousness. These constructs were the first of the Voidborn, and would be their masters' eyes and ears, sent forth into the nightmare of existence to watch, listen, and learn.

tnewt20

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