Cadaverous Appearance. While the zombie dragon is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
Undead Fortitude. If damage reduces the zombie dragon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie dragon drops to 1 hit point instead.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Additionally, living creatures must succeed on a DC 18 Constitution saving throw, or take 18 (4d8) necrotic damage and contract the zombie necrosis disease.
Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Rot Breath (Recharge 5-6). The zombie dragon exhales a squall of necrotic rot in a 30-foot cone. Creatures in the area must succeed on a DC 21 Constitution saving throw, taking 49 (11d8) necrotic damage on a failed save, or half as much damage on a successful one. A creature that fails its saving throw has its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creature finishes a short or long rest. If the creature’s hit point maximum is reduced to 0, the creature dies.
Enter the description for how legendary actions work for your monster here.
Detect: The Dragon makes a Wisdom (Perception) check.
Tail. The zombie dragon makes one tail attack.
Wing Attack: (Costs 2 Actions): The Dragon beats its wings. Each creature within 15 ft. of the Dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The Dragon can then fly up to half its flying speed.
Description
It takes uncommonly powerful magic (or a particularly virulent strain of the disease) to resurrect a dragon, so such creatures typically exist under the thrall of a megalomaniacal necromancer who will have gone to great pains to raise one. The rare zombie dragons to arise on their own are heralds of disease, rot and will.
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