Large Aberration, Chaotic Evil
Armor Class 7 Natural Armor
Hit Points 180 (9d20)
Speed 25 ft., Walk 25 ft.
STR
22 (+6)
DEX
10 (+0)
CON
15 (+2)
INT
7 (-2)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +12
Damage Vulnerabilities Acid, Cold, Lightning, Necrotic
Damage Immunities Psychic
Senses Tremorsense, Unknown They can detect light and dark, helping them navigate, but they rely on sound to fully perceive their environment., Passive Perception 6
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Fluid Body Plan. The carciniate can rearrange itself at the tissue level, allowing it to change shape rapidly and fit through spaces down to 1ft in width.

Decentralized Nervous System. The neural net of the carciniate is spread throughout its body. Severing pieces of its body will cause them to become their own, smaller carciniate; taking with it a percentage of the original’s HP based on its size.

Self-Adhesion. Any attacks from slashing, piercing, or bludgeoning are healed completely at the beginning of the carciniate’s turn.

Cellular Assimilation. The carciniate grows by consuming and altering the cells of its prey; adding to its own body. By consuming a tiny or smaller creature it has grappled, it can deal 1d20 necrotic damage to them each round at the beginning of its turn. When the creature dies, it adds their HP to its own, regardless of the carciniate’s own base health.

Undying Flesh. Carciniates are able to survive on their own even after they are cut into pieces. In this sense, the HP of a carciniate is directly proportional to its size class.

HP      : size

<10     : tiny

10-29   : small

30-69   : medium

60-119  : large

120-179 : huge

>180    : gargantuan

     

 

 

Actions

Lunge. The carciniate shapes its body into a central mass, and propels itself up to 30ft. As it rolls, any creatures in its path are knocked prone, and creatures it finishes the roll within 5ft of are grappled. All take 2d4 damage from bludgeoning.

Slam. The carciniate throws itself up to 10ft, crushing anything beneath it for 2d8 damage from bludgeoning and grappling them.

Mash. The carciniate lifts a creature (medium or smaller) it has grappled, and throws them up to 15ft against the ground or wall for 2d6 damage from bludgeoning. It lets go of them, but knocks them prone on impact.

Consume. The carciniate constricts around a creature it has grappled, beginning to assimilate their tissues into itself. This deals 2d4 necrotic damage, and any damage the enveloped creature takes heals the carciniate for that amount. 

Lash Out. The carciniate tears loose a whiplike pseudopod from its body, swiping across a target creature within 15ft for 1d8 damage from slashing.

Rip and Tear. The carciniate latches onto a target creature, tearing at their flesh for 1d10 damage and grappling them.

 

Bonus Actions

Reach. The carciniate reaches out a pseudopod, attempting to grapple a target creature within 10ft. On a failed DC 14 DEX saving throw, the carciniate is successful, and additionally pulls them 5ft closer.

Brace. The carciniate adheres itself to an adjacent surface, making it impossible to move without destroying said surface. While braced, it cannot make lunge or slam attacks.

Description

The carciniate is a cancerous being, made from the flesh of its victims. Due to its modular tissue structure, it can quickly seal wounds from physical attacks. As an amorphous mass of flesh, its neural net is non-centralized, and can therefore split into smaller carciniates when severed. It feeds by assimilating the cells of its prey; transforming them into cells of its own. It metabolizes its own cells to fuel itself, requiring it to collect more flesh or shrink until it can no longer survive.

The variant carciniates are evolved forms of the original creature, and can be divided into three general types;  α (alpha), β (beta), and γ (gamma).

α carciniates have developed their muscle cells to be much more powerful and coordinated, greatly improving their speed and strength. They have a +2 bonus on STR, DEX, and CON rolls, and +10 to their walking and climbing speed.

β carciniates are on average smaller, but are much more adaptable and modular. They have the ability to split into two or stick together, as an action. This splits their health in half, or adds the health of two smaller carciniates together.

γ carciniates have condensed their neural net into processing and networking channels, allowing them to learn and store information from their prey when consumed. They have a +4 bonus on INT, WIS, perception, and initiative rolls.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2022 5:05:01 PM
3
1
1
Coming Soon
6/10/2022 6:45:25 PM
3
1
--
Coming Soon
Doubted_Coin

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