Huge Dragon, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Fly 80 ft., Swim 40 ft., Climb 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +7, CON +10, WIS +6, CHA +8
Skills Perception +11, Stealth +7
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Web Shot As a free action the dragon can shoot a spray of webs from its mouth and creates a 20-foot cube of difficult terrain.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Acidic Web Breath (Recharge 5–6). The dragon exhales acidic web in a 60-­foot cone that is 20 feet in diameter. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one, as well as being trapped in webs. Any creature stuck in the webs takes 10 acid damage for each round they're in the webs at the start their turn.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Spider dragons are a subspecies of black dragons made by Lolth using a black dragon egg and dark magic. The have 4 dragon legs and 4 spider legs and spider mandibles. They capture opponents in webs and eat them. They can breed with black dragons. Spider dragon eggs are sticky and it looks like it's covered in webs. The dragon webs are acidic and can melt metal armor.

Origins. The first spider dragon was created by Lolth as an experiment. Its egg was carried by her most trusted subject, a wood elf named Adzeiros.

Previous Versions

Name Date Modified Views Adds Version Actions
6/10/2022 7:19:28 PM
27
6
5e
Coming Soon

Habitat: SwampUnderdark

SGAmanTheElfKing

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